Rpg maker mv sprite sheet big

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So the graphic box must be at least 5x32= 160 pixels tall and 7x32 = 224 pixels wide. When creating a sprite sheet you have to ask yourself 'How big will the dragon be?' once you calculate that, do the math for the sprite sheet you are gonna use?Įxample: is it gonna be 5 tiles high and 7 tiles wide? Each tile is 32x32 pixels.

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Let's say that you have a sprite sheet with the dimensions 96x192 and you want it to be $ĩ6/3 = 32 and 192/4 = 48 That means that you will have 12 graphic boxes and each graphic box will be 48 pixels high and 32 pixels wide. Let's say that you have a sprite sheet with the dimensions 1152x768 and you want it to be normal or !ġ152/12 = 96 and 768/8 = 96 That means that you will have 96 graphic boxes and each graphic box will be 96 pixels high and 96 pixels wide.

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